![]() This is a indie passion project that was made by one person who has tremendous passion for, and knowledge of Kung Fu films. Shaolin vs Wutang is a real love letter to classic 70's and 80's Kung Fu cinema. The game features authentic fighting sounds from films and a all new licensed soundtrack with great music. No flashy over the top effects, just combat influenced by classic Kung Fu films. Shaolin vs Wutang 2 is a 1 on 1 INDIE CASUAL combat game featuring hand to hand and weapon combat, great music and inspired graphics. Shaolin Vs Wutang 2 is the sequel to the indie passion project Shaolin vs Wutang. Users can communicate through the game's forum in order to share ideas and give their feedback on the game!” “The community will be used to gather valuable feedback to help polish, balance and share any ideas they have for additional content. How are you planning on involving the Community in your development process? #FIGHT NIGHT ROUND 2 CHARACTERS FULL#“The early access version of the game is discounted 15-20% off of the full release price.” Will the game be priced differently during and after Early Access? Unique moves and combos for every fighter Arcade, vs, team battle, survival, tournament and training modes are fully playable. “The current early access version of the game features 15 playable fighters on 18 unique stages. What is the current state of the Early Access version? The final version of the game may have extra additional moves, fighters, stages and modes that are added during early access.” All bug fixes, balance patches and any additional content will be included in the final version of the game. “The final version of the game will feature all of the updates released during the early access period. #FIGHT NIGHT ROUND 2 CHARACTERS FULL VERSION#How is the full version planned to differ from the Early Access version? looks to me like its going to be a good game.“Early access will be used to gain valuable feedback from the community to help balance, polish and decide on any potential additional content for the game.”Īpproximately how long will this game be in Early Access? sweet that they are putting in some styles into the game, bout freaking time. Your block style, for example, will determine how effective you are at stopping punches from a variety of different angles, and as a result, you'll be more effective against certain punches than others.įrom gamespot on there review on it. These different styles will play a huge role in your success in the ring and will dictate how you'll need to shape your style to be effective. Finally, a plethora of blocking styles will be included, so you can choose from a cross style à la Jake LaMotta or an up-and-down block style. When choosing your punching style, you'll choose which types of punches you wish to focus on when trading fists in the ring, such as the lethal uppercut. When it comes to movement, the available style choices are, among others, smooth, bully, upright, textbook, mummy (think George Foreman), and wild (think Prince Naseem Hamed). Along the way, however, you'll also be asked to choose your boxer's in-ring style, and you'll have a number of different options to choose from under three main headings: movement, punch style, and block style, Styles will play a big part in your success in Fight Night Round 3. Of course, it will contain the requisite insane amount of detail and flexibility that made the last game's create-a-boxer feature so fun, and you still use the dual analog sticks to make adjustments to things like face size and nose shape. Your entry into this improved style system will be the improved create-a-boxer feature. ![]() Boxing styles will play a much larger role in Round 3, and you'll have more control than ever when deciding exactly how you want your created pugilist to fight. When it came to getting busy in the ring, one of the most important aspects of your "style" usually involved deciding when to let loose with your haymaker. While there were some nods to boxing styles in last game, you could choose from only three options: power, balance, and speed. ![]()
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